Ironhide wrote:Okay, think I may have found the equalizer. Is it true that units can move freely through terrain now?
Ive seen that on a few other forums. Id skip the "special" terrain most of the time though.
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Ironhide wrote:Okay, think I may have found the equalizer. Is it true that units can move freely through terrain now?
Gorak wrote:not bad, but with sucky int and str 3 will have a hard time if cav or fleshhounds hit em.
heh, I've noticed a few thingsa in the 9 games I've had.....I'm really of the opinion the min maxing will be hard in 8th and balance will win the day.starslayer wrote:An 8th edition expert already?
starslayer wrote:Ironhide wrote:Okay, think I may have found the equalizer. Is it true that units can move freely through terrain now?
Ive seen that on a few other forums. Id skip the "special" terrain most of the time though.
And who said they were? I think it's been pretty well established that Daemons are a broken book at the moment.Gorak wrote:oh just reading previous posts, DoC aren't nerfed!
"I think it's been pretty well established that Daemons are a broken book at the moment."Gorak wrote: Are troops aren't VC we don't suck, think on this a bloodletter unit with the icon of endlesswar charges 5+ 3d6 on it's first chargetasty no?
I'm pretty sure that even a "balanced" army will have it's lunch eaten by Daemons.Gorak wrote: hearld of tzeentch with master of sorcery(25pts) and lore life....ever want to heal those flesh hounds? or what about those bloodcrushers? I have to re-state this....SHOOTING WILL NOT WHEN YOU THE GAME! A healthy balance of shooting/magic and some strong cc will still win over a pure gunline any day. Just ask norseman.......
Interesting - what were the scenarios? What was the terrain set up like? Who were you playing against? What list did the opposing army use?Norseman wrote:I tried a few games on the weekend with the gunline. I do not know if it was just the opponents army I was facing or crappy roles. but both gunline armies I put down got smoked.
Ah.....well, I'd still be interested to hear what 1500pt list your opponent made up, but as I said to Gorak:Norseman wrote:I first tried a 1500 80 Repeater Crossbowmen and 4 Repeater bolt throwers 2 sorceress. I quit after the second turn. (It was play testing my opponent understood, it wasn't a rage quit. LOL) Second was the 3 cannon 3 mortar 9 Outrider with a 30 swordsman with 15 handgunners and 15 freecompany. That one didn't last long either.
I do not know if it is just that Deamons are broken as heck. Or maybe shooting just has not gotten the boost I thought it did.
Probably more of the later - Although the Daemons "super fast" units like Seekers and Flesh hounds got slowed down a little, all of their infantry got a decent speed boost (going from 8" charges to 4" + 2d6 gives an average of 11", with a max of 16, with higher numbers for Bloodletters and Daemonettes).Norseman wrote:I honestly thought about it, and figured out, shooting has not received the big boost we thought it has. The current rules allow more archers to have field of vision but, most shooting is still needing 5s to hit and 4-5s to wound. I do not know if it was just my abysmal rolling or the fact that my opponents fast units were in HtH on the second turn.
Ehh - Depends on the army. Depends on what the HtH blocks are. It's true - you can't rely on just Artillery. But, I really think the improvements to shooting infantry have given a significant boost and will make life more difficult for pure HtH armies.Norseman wrote: I only did about 10 true wounds after saves out of almost 200 shots in the first game and did worse with the artillery. I had forgotten that you can NEVER rely on artillery to win you the game, it scatters and it misfires far to often. I think the increased charge ranges have really nerfed shooting. i think it has its place but as Gorak said you are still going to need a balanced list. You will need a few HtH blocks to hold off those fast units from coming in and wiping you out.
I think Daemons are a bad bar because the army book is broken - that's why all the cheesy munch players are using the list for their tournaments. Again, I look forward to seeing what the army book update FAQ says/does to the list.Norseman wrote: Maybe dwarves can pull it off but my Dark Elf Gunline didn't work out so well. I think it would have done better against another army but Deamons is a good bar to measure your army upon.