GW 40k Ork FAQ revised today - get yer deffrollas!

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porkuslime ( 3094 )
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by porkuslime »

Rulebook sez....

AOBR book, pg 69.
If the Rammed Vehicles is removed because it suffers a "destroyed-explodes" damage result, the rammer continues it's move, until it reaches it's Maximum Move Distance, or another enemy (which it will Tank Shock or Ram again!)
In my groups consensus, if it Wrecks a vehicle, it stops. NEXT turn it treats that vehicle as Difficult Terrain. But, this turn, thanks to not exploding, it must stop.

-P
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by bluemeenie »

I think it has to do with the fact that it's like a ruined building you still have to be able to fit the modle in the space. If you have a terrain piece that has big 4 inch spikes and mesas coming out of it with rough gravel in between the tank is going to stay on that rough part...it's not going to traverse the mesa (a little commen sense ruling).

IMO the vehicle is like that big rock formation..your not really gonna scale it and your deff nto gonna move it. (and if someone wants to say they are then I'm gonna make the measure the hieght and width of the tank in question being run over for their movement. (I mean it wrecked that doesn't mean it's flat!!!)

does that make sense?


also for a house rule in my groups we count distroy vehicles as leaving craters and being difficult terraine also but that is more of a straight line so just the test and normal movement.
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by MagickalMemories »

porkuslime wrote:Rulebook sez....

AOBR book, pg 69.
If the Rammed Vehicles is removed because it suffers a "destroyed-explodes" damage result, the rammer continues it's move, until it reaches it's Maximum Move Distance, or another enemy (which it will Tank Shock or Ram again!)
In my groups consensus, if it Wrecks a vehicle, it stops. NEXT turn it treats that vehicle as Difficult Terrain. But, this turn, thanks to not exploding, it must stop.

-P
Respectfully, though, that's a house rule.
I'm looking for the actual rulebook rule.

I only ask because, the way I see it, that tank isn't a tank anymore. It's terrain. You can ram/rank shock over terrain.
If there's terrain on the other side of the tank, and the BWagon gets a "6" on the chart, is the BWagon going to have to stop at the terrain on the other side?
Seems the same to me?
It's like he rams into it, annihilating it, and never slows down. Instead, he rolls, a la "Monster trucks" right over it.
If course, he would have to roll to see if he gets stuck (with a reroll for having the Rolla, of course).

If the book doesn't say you have to stop at difficult/dangerous terrain, I don't see any reason why the newly wrecked tank would be any different.

Just my take on it.

---
Another question
---

Ramming is a form o tank shock.

Hypothetically, if a BWagon with Rolla rams the side of a Rhino, rolls poorly, and doesn't destroy the tank with the Rolla, does he STILL get to roll as if he rammed it? (Armor difference + distance moved, etc)? If so, and he DOES manage to destroy it that time, does he THEN get to continue on his way to potentially Deff Roll other units/vehicles?



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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by bluemeenie »

does he STILL get to roll as if he rammed it?


IMO no as the Tanks/shock D6 is the ram. It takes the form of the ram except in this case since another vehicle doesn't have initial/LD values (whatever troops test to get out of the way can't for the life of me remember it right now) if he fails to distroy the vehicle he rammed/tank shocked, he just sits there because the rammed vehicle would just rock back and forth from the impact...(unlike infentry which are jumping and diving out of the way to avoid the tank)
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by mrrshann618 »

The thing it it does not state that it does the D6 instead of a ram, it merely states that it does a D6 on a tank shock. It would still do the ram as well.
I don't have the codex handy (mine is in the hands of a ork player looking to get back into the game since 3rd) and I'm not sure of the exact wording.
Otherwise why would a Deffrolla need to ram.
1" = d6 S10
12" = d6 S10

When I first read the entry, and the ensuing arguments I've always interpreted it as it gets to ram, and does a d6 S10 hits because of the upgrade.
i.e. Vehichle gets to ram anyway, since you purchased the upgrade you get the bonus d6.

I'm still against it. For the point cost it is simply nasty
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by bluemeenie »

isn't that what I said?



and dude you marine is still wrong on so many levels... :P
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by MagickalMemories »

bluemeenie wrote:isn't that what I said?
No.

You said it doesn't get the ram.
He's saying it does.



Eric
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by EZ mac »

bluemeenie wrote: and dude you marine is still wrong on so many levels... :P
your opinion vrs his. Orks are nastier on some levels as well.



Yes the ram happens then the d6 happens. You also have to declare your distance as well as get hit back by the (dead) tank that you ram/ roll/ squish like a tube of tooth paste.

And a tank is "destroyed" on both a result of a 5 or a 6. House rules do not change this. A 'destroyed' tank on a 5just leaves a dangerous/difficult terrain patch while a 6 leaves a big exploded crater which is difficult terrain. So unless I am mistaken a 5or 6. Tank continues to do nasty nasty things.

....if only tanks flipped on a 5 still... :-D
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by bluemeenie »

EZ mac wrote:
bluemeenie wrote: and dude you marine is still wrong on so many levels... :P
your opinion vrs his. Orks are nastier on some levels as well.


you do realize that I was referring to his avatar.......not his mini's.




step away from the keyboard.....
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by EZ mac »

Always thought that was a carebear... Who knew?

As you have been comparing orks v space marines for 4 pages? Amazing that i thought you were talking about minis.
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by mrrshann618 »

I like my marine, Every marine army has a flamer unit :D
Or in case of Chaos: Every Warband has folowers of Slanneesh

Yeah I'm saying that it would stack on top of a standard ram.
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by don_mondo »

MagickalMemories wrote:
porkuslime wrote:Rulebook sez....

AOBR book, pg 69.
If the Rammed Vehicles is removed because it suffers a "destroyed-explodes" damage result, the rammer continues it's move, until it reaches it's Maximum Move Distance, or another enemy (which it will Tank Shock or Ram again!)
In my groups consensus, if it Wrecks a vehicle, it stops. NEXT turn it treats that vehicle as Difficult Terrain. But, this turn, thanks to not exploding, it must stop.

-P
Respectfully, though, that's a house rule.
I'm looking for the actual rulebook rule.
Eric
Actually, he's playing it by RAW, not house rules. Don't know what more you want. The rule says that if it gets an Exploded result, it continues moving. If it doesn't get an Exploded result, it stops because the rule does not say it can continue under any other circumstances.
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by getupandgo »

MagickalMemories wrote:
getupandgo wrote:a railgun only has ONE str 10 hit, and it has to roll to achieve even that. And it costs 50 points.
And it can safely hit you from SIX FEET away.

Eric

That'd be great if we played on 8 or 10 foot wide tables... but seeing as you can expect two turns of shooting before assault on a standard 4x6, I think that there's a huge disparity in the points and effects of these weapons. you will get an average of 3.5 hits per turn with the death roller once it engages.
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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by MagickalMemories »

don_mondo wrote: Actually, he's playing it by RAW, not house rules. Don't know what more you want. The rule says that if it gets an Exploded result, it continues moving. If it doesn't get an Exploded result, it stops because the rule does not say it can continue under any other circumstances.
What I wanted was for someone to do exactly what you did.
As I stated, having not had the rulebook with me, I didn't know the specifics (including wording). When he said "destroyed - explodes," I thought that meant "destroyed OR explodes," having forgotten that the term the book uses is something else.

getupandgo wrote:
MagickalMemories wrote:
getupandgo wrote:a railgun only has ONE str 10 hit, and it has to roll to achieve even that. And it costs 50 points.
And it can safely hit you from SIX FEET away.

Eric

That'd be great if we played on 8 or 10 foot wide tables... but seeing as you can expect two turns of shooting before assault on a standard 4x6, I think that there's a huge disparity in the points and effects of these weapons. you will get an average of 3.5 hits per turn with the death roller once it engages.
Operative phrase is "once it engages."
There are ample opportunities for the Railgun to use its' full 72" range (on the 4' x 6' table). As a skimmer, your best bet with it may well be to "stick and move."
How long would you expect your railgun to last in a game, typically? What if you took 2 or 3?
I'd imagine it's not longer than the time I anticipate a newly FAQed death rolla to last. I'd expect to lose 1 - 2 per turn to an opponent with MEDIAN shooting.

Eric
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To get some humor out of life and pass it on to other folk.


I think what this situation needs is some imagination.

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Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Post by GMMStudios »

I actually just saw this. Im glad they FAQed it. To be honest I never saw how anyone could ever *honestly* (and without bias) say they didnt work in a ram.

Oh well, at least GW finally FAQed it.
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