I wouldn't be so certain about that - after all, their charge range DID get increased from 6" to (on average) 10.5" (3" + 2d6).starslayer wrote:HarlequinZero wrote:You already know the drawback is that Dwarves are going be boring as all get out as they'll only have one good build (gunline) and you'll have to play it until the end of eternity.starslayer wrote:Yeah, but Dwarves got boned in combat. Gee, I finally get a charge in first & still strike last??!! No awesome super spells either. Im sure movement will be limited too. Dwarves will have drawbacks.
Well, the new rules arent giving alot of options other than a gunline or anvil list are they??
Even against 50 Elvish spearmen, give me a big whack of Iron Breakers, and if there is a magic banner rune that gives a unit +1 armor save, suddenly you have high WS, T4 guys, with a 2+ armor save, all armed with great weapons and high leadership. Doesn't sound quite so terrible to me.
Dwarves will always have SOME shooting going on, but with the new reform rules, I could see them becoming a very feared and highly mobile close combat force on the battlefield. Iron Breakers, Long beards, some Miners for surprise rear assaults, Slayers for unbreakable "tarpit" units to help protect flanks.
Hell, a well placed Gyrocopter with a Steam cannon template could totally soften up an enemy horde block before the Dwarf infantry go in to finish the job.
Yeah - if I ever get a chance to do some army swapping with my friend, I might borrow his army book and make a "WoC" style dwarf list, except with some good shooting support. Gyros, cannons for smashing enemy artillery and warmachine into flinders, maybe some handgunners, and the rest as rock hard infantry.