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What do folks think about Warcaster?
Posted: Fri Mar 06, 2020 8:28 pm
by gardenninja
I was wondering what people here think about the most recent Privateer Press game on Kickstarter
Warcaster Neo Mechanika
Things I find interesting:
- No army deployment at the beginning of the game- everything gets summoned onto the board through gates from turn to turn
- No attrition- destroyed units can be redeployed the next time you're summoning units onto the table.
- Privateer Press are planning to run another Kickstarter for this game every time they release a new wave (but they aren't moving toward this model with their other games).
- These minis would feel at home among Infinity or Sedition Wars
Re: What do folks think about Warcaster?
Posted: Fri Mar 06, 2020 8:40 pm
by akum
Meh
Everything looks so samey. Too generic.
Re: What do folks think about Warcaster?
Posted: Sat Mar 07, 2020 3:11 pm
by 3eland
Looks like infinity models to me lol
Re: What do folks think about Warcaster?
Posted: Sat Mar 07, 2020 10:45 pm
by usernamesareannoying
3eland wrote: ↑Sat Mar 07, 2020 3:11 pm
Looks like infinity models to me lol
Is that a bad thing?
I thought they were when i first saw them.
Any gameplay notes so i don't have to read them.
Igougo is already a big turnoff though.
Re: What do folks think about Warcaster?
Posted: Sun Mar 08, 2020 12:52 am
by 3eland
Not bad, no. But I would have hoped something reinvented or new, although I guess everything is a clone of something these days.
R
Re: What do folks think about Warcaster?
Posted: Sun Mar 08, 2020 5:43 am
by usernamesareannoying
You're right about that for sure.
I tried to watch the how to play video and i didn't have the patience for it.
Re: What do folks think about Warcaster?
Posted: Mon Mar 09, 2020 6:09 pm
by gardenninja
usernamesareannoying wrote: ↑Sat Mar 07, 2020 10:45 pm
3eland wrote: ↑Sat Mar 07, 2020 3:11 pm
Looks like infinity models to me lol
Is that a bad thing?
I thought they were when i first saw them.
Any gameplay notes so i don't have to read them.
Igougo is already a big turnoff though.
Alternating activation.
Objective based victory in a set number of turns (set by the scenario)
Variable board size (larger games play on 4x4, smaller games play on smaller board)
Dynamic deployment through portals onto the board (and dead units can come back as reinforcments). You pay for deploying units as you go, so you don't necessarily have a point limit for your force (there is a set number of units you can bring).
Monpoc style dice
Warjacks have lots of options for their gear loadouts
No central Warcaster figure- the 'warcaster' is a general not on site. You create a deck of cards to represent her effects on the battle.
Re: What do folks think about Warcaster?
Posted: Mon Mar 09, 2020 10:18 pm
by usernamesareannoying
Thanks for the summary ninja
Re: What do folks think about Warcaster?
Posted: Tue Mar 10, 2020 4:48 pm
by gardenninja
Yeah- the minis looked very similar to Infinity to me, but the game rules seem more original and interesting.
Re: What do folks think about Warcaster?
Posted: Thu Mar 19, 2020 11:09 pm
by Haight
The minis don't do much for me, though the rules seem to contain some interesting ideas. The marriage of minis and a card deck and specialty dice feels a little gamey to me. Viability via kickstarter is a turnoff.
I hope it works for them, but it doesn't look like enough to bring my group back into the fold.
Re: What do folks think about Warcaster?
Posted: Fri Mar 20, 2020 5:17 pm
by gardenninja
- I really like the idea of minis and pre-built decks. I'm not totally sold on the specialty dice, but they seem to be common in newer tabletop minis games (Runebound, Fallout/Elder Scrolls and Crisis Protocol. And Monpoc).
- The availability through Kickstarter isn't complete. They're still doing normal retail for anyone who wants to buy them that way.
They've given a pretty decent explanation.
From what I can tell, the flood of new games has overwhelmed Distributors such that they have to be more choosy about what they stock. So they stock their best staples (Magic, D&D, Asmodee games, etc). This means that a lot of Privateer Press stuff is hard to get a hold on even if your LGS wants to order it in- even though Privateer Press has plenty of them in their warehouse.
To me, this means that CMON is never going to stop using Kickstarter- and they shouldn't.
- As for this game, I kind of think that a tabletop miniatures game needs to be unique and awesome in three main categories in order to have a chance at becoming a staple. They need awesome and unique minis, fluff and rules.
The rules definitely interest me. I haven't seen enough of the fluff yet to be sure. The biggest drawback of this game is that the current minis would look too much at home in Infinity. I rather hope that their newer factions are more distinct.