Supers RPGs

Role Playing Game discussion area.

Moderator: Moderators

Post Reply
User avatar
Imaginos ( 398 )
Expert Trader
Posts: 933
Joined: Mon Jun 02, 2003 3:34 am
Location: Tennessee

Supers RPGs

Post by Imaginos » Wed Jan 18, 2012 8:19 pm

So who plays superhero RPGs, and what is your favorite? (Or, what are your favorites?)

For me, Villains & Vigilantes revised is my favorite. I've played other supers games (Champions, M&M, Marvel Superheroes, DC / Blood of Heroes, to name several). I used to collect supers RPGs and had many more than that. But it always boiled down to a preference for V&V. To top it off, FGU is putting out new product for V&V even now - 20 years after I started playing the game, they are still supporting it.

So who plays them, and which ones do you like?

User avatar
psychobob ( 36 )
Journeyman Trader
Posts: 119
Joined: Thu Mar 18, 2004 2:30 am
Location: Edgewood, Maryland
Contact:

Re: Supers RPGs

Post by psychobob » Wed Jan 18, 2012 9:22 pm

I started playing Champions when it first came out. There wasn't much content then and I was almost able to get my hero capped out to the level at that point in time which was 40 but I lost interest.
Check my references under "psychobob" or Ebay username "psychobob20002"

REFERENCES OWED TO ME FROM USERNAME : Joe5mc, Erebion

User avatar
kturock ( 566 )
2014 Painting Challenge Champion!
Posts: 3741
Joined: Sun Nov 20, 2005 12:55 am
Location: wpb., florida

Re: Supers RPGs

Post by kturock » Thu Jan 19, 2012 3:05 pm

Check out Necessary Evil for the Savage Worlds system.

Both books, the main SW rulebook & the NE world book, are available a 'Explorer's Edition, which are about $10 each.
Heh, I was called a Grognard. ;-)
MY ALWAYS TRADE LIST: Scar Weaver, wmeredith, bloodstrike, tionas, wetstone, Frank Austin, akum, SW-DABOSS, Galador, nahatley, Joeb, Squeakula, mongse, con-fusion, basaint, jugglingfool, IsaiahTheBarbarian, Purple40k, Standard of War, BA-Best .

USPS Postal Inspectors: 1-877-876-2455
USPS complaint center delivery problem, lost mail, track & confirm, etc. 1-800-275-8777

User avatar
starslayer ( 544 )
Millenium Trader
Posts: 2366
Joined: Thu Sep 04, 2003 4:27 pm
Location: Pennsylvania,USA

Re: Supers RPGs

Post by starslayer » Thu Jan 19, 2012 3:10 pm

Check out ICONS.

User avatar
Imaginos ( 398 )
Expert Trader
Posts: 933
Joined: Mon Jun 02, 2003 3:34 am
Location: Tennessee

Re: Supers RPGs

Post by Imaginos » Thu Jan 19, 2012 4:25 pm

I'm not actually looking for more supers rpgs. I've got Necessary Evil (both original and explorer's edition), I had ICONS (was one of the preorderers for it). Just wanting to drum up some discussion about supers RPGs and what people like from them. Another supers RPG that I've discovered in late 2011 was Supers! It is a very light RPG done by the same guy that wrote Barbarians of Lemuria (see first post in this section). Doesn't use the same rules as Barbarians of Lemuria, but is very light and adaptable.

User avatar
starslayer ( 544 )
Millenium Trader
Posts: 2366
Joined: Thu Sep 04, 2003 4:27 pm
Location: Pennsylvania,USA

Re: Supers RPGs

Post by starslayer » Thu Jan 19, 2012 4:48 pm

I played Marvel long ago. I have Icons now. I think super hero games are extremely difficult to pull off. The Villains have no morale codes or problems with lethal force. While the heroes must stay. "Heroic". Hard.
I play some Pbp games at the Goblinpid Games forum. I'm thinking about a short campaign with 2 groups of players. One of heroes & the other of villains directly conflicting.

User avatar
Imaginos ( 398 )
Expert Trader
Posts: 933
Joined: Mon Jun 02, 2003 3:34 am
Location: Tennessee

Re: Supers RPGs

Post by Imaginos » Thu Jan 19, 2012 5:53 pm

I agree with what you're saying. Ever since the Punisher moved from a Spider-Man villain into a hero role, people have been wanting to play that guy more than the altruistic hero that helps because they can. I recommend letting folks read part of Shields of Justice (from the Silver Age Sentinels line) where it discusses heroes and why they are what they are.

User avatar
kturock ( 566 )
2014 Painting Challenge Champion!
Posts: 3741
Joined: Sun Nov 20, 2005 12:55 am
Location: wpb., florida

Re: Supers RPGs

Post by kturock » Thu Jan 19, 2012 7:47 pm

I've played Marvel back in the 80's.
I've played and run NE.
I tried playing M&M, but it was still just D&D 3.0/3.5, that after the flexiblity of SW/NE; it wasn't worth it. Too many time the GM said, you can't do that, I stopped showing up.

I looked at Champions back in the 80's and the newer rules; after trying the MMO. Still to much min/max. Might as well play Munchkin.
Heh, I was called a Grognard. ;-)
MY ALWAYS TRADE LIST: Scar Weaver, wmeredith, bloodstrike, tionas, wetstone, Frank Austin, akum, SW-DABOSS, Galador, nahatley, Joeb, Squeakula, mongse, con-fusion, basaint, jugglingfool, IsaiahTheBarbarian, Purple40k, Standard of War, BA-Best .

USPS Postal Inspectors: 1-877-876-2455
USPS complaint center delivery problem, lost mail, track & confirm, etc. 1-800-275-8777

eman1_2 ( 272 )
Resident Trader
Posts: 356
Joined: Tue Jan 20, 2004 6:39 pm
Location: Dayton, Oh-Hee-Ho

Re: Supers RPGs

Post by eman1_2 » Thu Jan 19, 2012 8:19 pm

I played Champions, but couldn't stand it. Seemed like the faster combat was going, the slower it took to resolve.

Played the old Marvel in the 80s - that was great and fun, but could just be memory. Shift X strength!

My favorite is GURPS Supers. You can run it high power, or low power, and seems balanced either way. And with all the other books, if you want a magician or psychic or cyber-goon, all those options are out there. If I had to pick a go-to supers game, GURPS would be it.

But, I am looking forward to the new Margaret Weis Marvel game due out shortly. I like the Cortex system, and if they do Supers that way, and have a decent power gneration rules, I will try it.
Mike

- A simple 'not interested' to a trade offer is just being polite. It helps people setting up multiple trades know where they stand.
- Google something for someone, they get an answer. Teach someone how to Google their own answer, they own the Internet.

IraShaine1972 ( 412 )
Expert Trader
Posts: 583
Joined: Thu Mar 23, 2006 5:21 pm
Location: Humboldt County California

Re: Supers RPGs

Post by IraShaine1972 » Mon Jan 30, 2012 11:04 pm

Anybody have anything to say about DC adventures/mutants and masterminds from Green Ronin? Curious about it. Is it d20?

User avatar
kturock ( 566 )
2014 Painting Challenge Champion!
Posts: 3741
Joined: Sun Nov 20, 2005 12:55 am
Location: wpb., florida

Re: Supers RPGs

Post by kturock » Tue Jan 31, 2012 12:20 am

M&M is.
Heh, I was called a Grognard. ;-)
MY ALWAYS TRADE LIST: Scar Weaver, wmeredith, bloodstrike, tionas, wetstone, Frank Austin, akum, SW-DABOSS, Galador, nahatley, Joeb, Squeakula, mongse, con-fusion, basaint, jugglingfool, IsaiahTheBarbarian, Purple40k, Standard of War, BA-Best .

USPS Postal Inspectors: 1-877-876-2455
USPS complaint center delivery problem, lost mail, track & confirm, etc. 1-800-275-8777

User avatar
Imaginos ( 398 )
Expert Trader
Posts: 933
Joined: Mon Jun 02, 2003 3:34 am
Location: Tennessee

Re: Supers RPGs

Post by Imaginos » Tue Jan 31, 2012 6:30 pm

I have not picked up the M&M 3rd edition or the DC Adventures book that shares the rules. I've been tempted to (the DC book, that is) because it is a gorgeous book. But as for the rules, I've gotten more interested in light games than the tinker games like this and Champions. I used to enjoy them, just time constraints pushed me the other direction.

My experience is with M&M 1 and 2, not 3. M&M3/DC does use a d20 for resolution, but the system really is pulled away from the original d20 roots. It is more similar to True20 than the original 3.x rules of the OGL. Levels are there, but are power level instead of a level gained by experience points (like in other OGL books). So the GM decides to make the game power level X, and that tells people the limits on how to build their characters.

baptistcreature ( 40 )
Apprentice Trader
Posts: 47
Joined: Fri Jun 08, 2012 10:45 pm
Location: Georgia

Re: Supers RPGs

Post by baptistcreature » Thu Sep 13, 2012 12:18 am

+1 for GURPS Supers (or GURPS in general, for that matter)

We used to play the occasional game of Brave New World. Seem to remember it had a fairly simple rules system, and the fluff was pretty interesting.


ETA: Sorry for the threadomancy. Didn't realize this subforum was so infrequently visited :oops:

User avatar
MagickalMemories ( 794 )
Lord Logorrheic!
Posts: 15720
Joined: Thu Sep 04, 2003 11:38 pm
Location: St. Louis, MO - USA

Re: Supers RPGs

Post by MagickalMemories » Thu Sep 13, 2012 3:37 am

LOL
We're more of a trade oriented site. So, really, the only discussion forums that see much traffic are the ones in the "Bartertown information" section that deal directly with BTown matters. : ) Most everything else is a "whatever happens" kind of thing.

Eric
Lower rating? You ship first.

Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.


I think what this situation needs is some imagination.

"...I'm a nerd, and I'm here tonight to stand up for the rights of other nerds.” – Gilbert Lowell

Want my help with a BTR or backout? All messages sent/posted should be in CHRONOLOGICAL order. Otherwise, I just won't read it.

ballardw ( 0 )
New Trader
Posts: 3
Joined: Wed Nov 30, 2005 1:57 am

Re: Supers RPGs

Post by ballardw » Thu Apr 21, 2016 6:35 am

So this sort of resurrects an old thread.

Depending on style of play Superworld by Chaosium is something to look it. There is a supplement that has conversions to Champions and Villains and Vigilantes.


Game master and group dynamics are more likely to create a good game than the game system in any role playing genre in my not so humble opinion.
All data is flawed, some just less so.

Post Reply

Return to “The Storyteller's Stage”

Who is online

Users browsing this forum: No registered users and 3 guests