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Grey Knights - What are you running
Posted: Fri Mar 18, 2011 12:45 pm
by Norseman
What are you planning on running for grey knights.
I think my army is going to look something like this:
3 Storm Ravens
3 DredKnights
1 5 Man Termies/Palidans
2 10 Man GK PA
I gotta work on the points. See what I have left.
Maybe a 7 Man Termie Squad in a LR if I have points left over.
Do you expect to see and Daemon Armies on the tourney circuit after they are released?
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 1:47 pm
by MagickalMemories
I haven't seen the codex but, is psycannons still ignore Invulnerable saves, I wouldn't be surprised if people start leaving their DE at home for tournaments, already. Invulnerable saves are important enough to enough units that just a few psycannons would decimate swathes of the army.
Eric
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 2:35 pm
by Norseman
I will check tonight.
Sofar i am not overly blown away by the power of the army. They are good, but not over powered. I think they have done a good job on the codex. Enough is different to make it interesting. But nothing really jumps out to me as "OMG that's BROKEN!!!" I still have to do some digging into it, but my brief overview has been good.
I see some people using the rules for counts as Chaos Armies. Especially Tzeentch & Thousand Sons.
Dredknights stats would be great for Greater Daemons.
I am so doing a Tzeencth army as well.
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 3:41 pm
by Ironhide
A bit premature since the codex isn't up for sell.
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 4:09 pm
by reegsk
Psycannons do not take away invuln saves any more, as far as I can tell. Neither do Incinerators. The Psilencer does auto-wound daemons on a 2+, though, so a few of those can put some hurt on a greater daemon with a 4+ invuln.
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 5:17 pm
by Norseman
A bit premature since the codex isn't up for sell.
The Codex is at my FLGS for preview. Has been for the last week. Don't all Independent GW retails get preview copies?
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 5:45 pm
by TheRhino
I honestly don't see the new Grey Knights altering the field of tournament players that much. Psycannons are Rending now, instead of stripping away Invulnerables, as far as I can tell. All Daemons are Eternal Warrior, so Nemesis Force weapons won't instakill them.
The slew og new GK toys is strongly balanced by their heavy points costs.
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 6:37 pm
by MagickalMemories
Ironhide wrote:A bit premature since the codex isn't up for sell.
Since when has that stopped that onling gamig community from knowing what's in a codex from cover to cover?
Eric
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 7:23 pm
by Ironhide
Its a bit premature in the fact that not all independent retailers get a copy, so not all people will be able to comment.
Re: Grey Knights - What are you running
Posted: Fri Mar 18, 2011 8:11 pm
by Norseman
All Daemons are Eternal Warrior, so Nemesis Force weapons won't instakill them.
Don't the nemesis weapons take away the eternal warrior for daemons?
I just skimmed the book so I don't know for sure.
Might have been the deamon hammer.
Re: Grey Knights - What are you running
Posted: Sat Mar 19, 2011 12:04 am
by Ironhide
Re: Grey Knights - What are you running
Posted: Sat Mar 19, 2011 2:45 pm
by reegsk
Grey Knights will at least have a marginal impact on the metagame. Y'know who's going to hate them? Orks. They all have power weapons, so no FNP on Nobs. And once the first wound makes it past the 5+ Cybork save, a single psychic test makes all attacks cause Instant Death. And every unit has Hammerhand to make them S5, plus Might of Titan on a Libby can bump them to S6. So a unit of GKs rolls into a nob squad and does ten wounds. Normally, each nob takes a wound and lives whether or not they fail the save. But now a single Leadership test means seven of those nobs are dead, and the GKs have fourteen toward combat resolution, so any survivors are likely to flee and get wiped. And every Ork player I've ever seen at a tourney has a unit of nobz. Sometimes two at 'Ard Boyz.
Re: Grey Knights - What are you running
Posted: Sat Mar 19, 2011 2:52 pm
by reegsk
And for those who haven't seen the books, all GKs have access to the same three weapons. Swords increase yiur Invuln by one olif you have one, but do nothing if you don't. Halberds give you +2 Initiative. And a pair of Falchions gives you +1 Attack. All are Nemesis Force Weapons.
Personally, I would take my Terminators as Troops because the Paladins are expensive and can be wiped with a single Demolisher round. For Elites, I'm loving Purifiers, because they can handle MEQs with their two base attacks, and hordes with their psychic power. And I'm likely to run two HQs, because the Libby is too good not to take, and the Grand Master is pretty sweet himself. Though I don't like tue Dreae Knight model, it's one of two reliable tank killers in the list, and is likely to be sturdier than a dreadnought. I'll have to look at the book again and get a proposed list.
Re: Grey Knights - What are you running
Posted: Mon Mar 21, 2011 12:54 pm
by Norseman
Definitely 2 HQs:
That Libby is awesome.
Re: Grey Knights - What are you running
Posted: Tue Mar 22, 2011 5:36 pm
by TheRhino
Ipaged through the codex briefly at the FLGS after our monthly tournament. Grey Knights are all well and good, but the Inquisitor stuff was far more fun, IMO. Karamzov is a badass now, and his By Any Means Necessary rule is hi-LARIOUS.
I won't be building an army from the book, but I felt the =I= stuff had more flavor and fun factor than any of the GK units.