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Anyone see the new GK codex yet?

Posted: Tue Feb 22, 2011 2:19 pm
by Norseman
I seen a preliminary copy of the codex.

It looks really good.

2 Wound Termies - called paladins
everything has a psychic power

Bunch of named Characters and Inquisitors out the ying yang.

Re: Anyone see the new GK codex yet?

Posted: Tue Feb 22, 2011 3:02 pm
by ted777ccg
How do you foresee a game with everything having a psychic power? Seems like it would bog the game down a bit.

Travis

Re: Anyone see the new GK codex yet?

Posted: Tue Feb 22, 2011 3:28 pm
by Norseman
Every squad and vehicle has a psychic power. Most squads it is Hammarhand and the Vehicles have a buff power. I don't think it will bog anything down.

Re: Anyone see the new GK codex yet?

Posted: Tue Feb 22, 2011 5:46 pm
by leth
Once a person gets used to using their army(as it is for any army) the psychic powers should not get in the way, rolling two d6 takes like 5 seconds tops

Re: Anyone see the new GK codex yet?

Posted: Wed Feb 23, 2011 2:09 pm
by jul
that was a nice reading. just a concern about the personnal teleporter, does that make the unit being jump infantry and once per turn move up to 30 or they are considered jump infantry only when they make that once-per-game 30 move....If it's right for the first point, a jumping dreadknight is pretty impressive..(eventhough the cost of the option is high)

Overall, it looks tempting and will be different from the previous version of th dex... can't wait to see the models which will be the determining factor, otherwise a lot of 'count as' can be made from that dex :pre-heresy armies and Alpha Legion in particular as well as 1k sons, Custodes with full paladins in troops....AD. Mech is also a possibility, even if i think the dex Orks is the best for that

6 weeks....

For the psy powers all over the place, that won't be an issue, it's mostly just one roll per unit per turn, more for Characters, considering that you will have less units than most armies, it won't be as bog as any others Eldars, DE or Tau with their own special rules.

J.

Re: Anyone see the new GK codex yet?

Posted: Wed Feb 23, 2011 3:11 pm
by ted777ccg
Sounds like it could go quite smoothly.

Eeeh, Ive always steered fairly clear of armies with a junk ton of psychic powers. Everytime I try, it backfires and blows up in my face. I can almost recite the Perils of the Warp paragraph in the rulebook by heart. ;)

Travis

Re: Anyone see the new GK codex yet?

Posted: Thu Feb 24, 2011 9:39 pm
by jturner
Yeah, I saw it and it's GARBAGE!!!


Just Kidding. I haven't seen it yet but want to.

Re: Anyone see the new GK codex yet?

Posted: Fri Feb 25, 2011 4:13 pm
by Norseman
Well the armory is missing from the leaked dex... That will make the difference whether it is a good codex or not, the minutia will probably be the test of the book.

I think the Personal teleporter will proabably be a once per game thing. Kind of like a mid game deep-strike.

Re: Anyone see the new GK codex yet?

Posted: Fri Feb 25, 2011 4:18 pm
by jul
Norseman wrote:
I think the Personal teleporter will proabably be a once per game thing. Kind of like a mid game deep-strike.
the personal teleporter special move is once per thing game, the question is does the personal teleporter make the bearer jump infantry for the whole game in addition of the special move... the way it's stated in the leaked dex is pretty unclear.
i secretly hope yes...because that would make strike squads and dreadknights pretty good entry in the dex...

Re: Anyone see the new GK codex yet?

Posted: Fri Feb 25, 2011 4:20 pm
by Norseman
Nah I don't think so... Proabably just a Free deepstrike. I don't think it will give them extra movement, on top of the teleport.

Re: Anyone see the new GK codex yet?

Posted: Fri Feb 25, 2011 11:05 pm
by wookieegunner
Why not. It's not that much different then Blood Angels Assualt Troopers (Jump Troops with a once a game cool rule).

Re: Anyone see the new GK codex yet?

Posted: Sat Feb 26, 2011 3:50 pm
by HarlequinZero
Everything with a psychic power and the ability to take a Cullexus??? Woohoo!

Re: Anyone see the new GK codex yet?

Posted: Sat Feb 26, 2011 5:38 pm
by Ironhide
Provided the rules for the Culuxes doesn't change, that could be evil.

Re: Anyone see the new GK codex yet?

Posted: Wed Mar 02, 2011 7:26 am
by WowGiveUpOnLifePlz
Local FLGS is getting the early copy sometime in March.
From what I've seen of the leaked Dex is they are going to suck. :'(

They suffer from the point eating problem. They have no easy way to
get into CC while being effective.

Re: Anyone see the new GK codex yet?

Posted: Wed Mar 02, 2011 8:45 am
by HarlequinZero
I don't think they're going to suck by any means. On the other hand, they WON'T be the Blood Angels pt.2 where 5 year olds can d/l a "l33t" list off the web and rock out an 'Ard Boyz tourney with no experience. (I exaggerate slightly. Really, just slightly.) This, to me, is a good thing.