Anyone interested in Necromunda? I give you Inquisimunda!
Posted: Wed Dec 15, 2010 5:15 pm
Pretty much finished with my free expansion of the basic Necromunda rules at this point, and figured I'd let the Btown community in on it. I've linked the Resource page on my blog below (where every supplement is hyperlinked from Google Docs) and the tiny forum I recently opened for the expasnion itself.
What is "Inquisimunda"?
Well, it's difficult to say.
For years I've been a fan and player of Necromunda, Games Workshop's skirmish-level 28mm tabletop game set in the darkness of the Underhive. With the release of Necromunda: Underhive (sometimes refered to as "Necromunda, Version 2"), I've been missing the inclusion of the Arbitrator Scenario and the ability for simple Necromundan gangers to fight such diverse opponents as Chaos Space Marines, Eldar Rangers, and various beasts. I've always thought, 'how can Necromunda be adapted to utilize more of the 40K universe...?'
Inquisimunda is my answer to that. Taking the basic framework of Necromunda and adapting the ruleset to fit within the larger context of the 41st millenium. In this way, games are no longer restricted to simple gang fights between rival warlords of such petty squabbles as 'turf' or 'respect'. Instead, Inquisimunda allows players to fight as valiant (or cursed) Inquisitors working to preserve the Imperium, petty noble barons furthering their own agendas, Rogue Traders looking to explore strange new worlds (and get rich doing so), in addition to many others.
I should mention that the germination of this idea is NOT my own. For that, I have to thank migsula over at DakkaDakka.com and his excellent thread "The Jade Vessel"
Of course, a player could still take any normal Necromundan gang (by using the Underworld Elements warband list) - a chance for the local gang to make a much bigger impression beyond the confines of the Underhive. Additionally, players can select warbands which are seeking the downfall of the Imperium or Xenos who have their own, rather inhuman, agenda.
http://empireofghosts.blogspot.com/p/in ... urces.html
http://inquisimunda.proboards.com/
Enjoy!
What is "Inquisimunda"?
Well, it's difficult to say.
For years I've been a fan and player of Necromunda, Games Workshop's skirmish-level 28mm tabletop game set in the darkness of the Underhive. With the release of Necromunda: Underhive (sometimes refered to as "Necromunda, Version 2"), I've been missing the inclusion of the Arbitrator Scenario and the ability for simple Necromundan gangers to fight such diverse opponents as Chaos Space Marines, Eldar Rangers, and various beasts. I've always thought, 'how can Necromunda be adapted to utilize more of the 40K universe...?'
Inquisimunda is my answer to that. Taking the basic framework of Necromunda and adapting the ruleset to fit within the larger context of the 41st millenium. In this way, games are no longer restricted to simple gang fights between rival warlords of such petty squabbles as 'turf' or 'respect'. Instead, Inquisimunda allows players to fight as valiant (or cursed) Inquisitors working to preserve the Imperium, petty noble barons furthering their own agendas, Rogue Traders looking to explore strange new worlds (and get rich doing so), in addition to many others.
I should mention that the germination of this idea is NOT my own. For that, I have to thank migsula over at DakkaDakka.com and his excellent thread "The Jade Vessel"
Of course, a player could still take any normal Necromundan gang (by using the Underworld Elements warband list) - a chance for the local gang to make a much bigger impression beyond the confines of the Underhive. Additionally, players can select warbands which are seeking the downfall of the Imperium or Xenos who have their own, rather inhuman, agenda.
http://empireofghosts.blogspot.com/p/in ... urces.html
http://inquisimunda.proboards.com/
Enjoy!