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GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 3:29 pm
by porkuslime
Well.. whist browsing the web today, noticed that GW has updated their 40k Ork FAQ to now include the answer to the burning question..

Do Deffrollas affect Vehicles??? (why, yes they do!)

http://www.games-workshop.com/MEDIA_Cus ... 0_Orks_FAQ

(and, I have updated my Wants list... gee.. wonder why)

-Porkuslime

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 4:27 pm
by carmachu
Can you cut an paste the ruling? I cant get it from work.

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 4:30 pm
by Ironhide
*edit*! Guess people need to reevaluate their LR spam lists.

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 4:43 pm
by YoungWolf777
Excellent. It's about time they cleared that up. :)

Now my BW kit + upgrade sprue is worth just a bit more on the trade market... :twisted:

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 4:44 pm
by porkuslime
carmachu wrote:Can you cut an paste the ruling? I cant get it from work.
well... no.. but I CAN type in verbatim what is on the printout in front of me.. lol

(Last question on page 3, for those of you playing along at home)
GW Ork FAQ wrote:
Q. Can you use the Deffrolla when Ramming vehicles or does it only work when Tank Shocking non-vehicle units?


A. The death rolla does indeed inflict d6 S10 hits against vehicles, as Ramming is just a type of Tank Shock.


Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 5:02 pm
by EZ mac
Gw sucks at writing and FAQing rules.

When is the next major tournament? Guarenteed this will be overturned right after it when in the top 5 armies it will be spam deff rolla armies. Just like what happened with with strykand (sp?)

Gw writers really like to FAQ a army to get a overkill bonus so they will sell more of that army.

When a what 25 point upgrade kills rhinos and other vehicles 50% off the time or at least penetrates on average and has more than enough potential to kill a raider by just touching it=stupid


Oh well I won't feel bad about playing a OP marine list now.
Now to finish the razorback spam...

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 6:37 pm
by MagickalMemories
Yeah, but EZ... You're forgetting something.
Barring the Deff Rolla, the only model/unit that is reliable against AV14 is a Warboss with a Power Klaw.
That means, theoretically, an ORK list could have 10 models on the table, max, in one force Org chart that are constantly reliable against AV14 (2x Warboxx & 6x Battlewagon). How many can a SM force get? Say... 2000 points.

Now, compare how much more balanced that 2000 point SM army is versus the 2000 point Ork army with 6 B-Wagons & 2 Warbosses.

FWIW, *reliable* means that they have a median chance of damaging it *every time.* This means that PK Nobs don't count, and neither do zapp guns. Both have fluctuating Str scores.


Eric

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 6:46 pm
by carmachu
Orks needed this, beyond the warboss they have no way of killing say a monolith.

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 7:52 pm
by MagickalMemories
carmachu wrote:Orks needed this, beyond the warboss they have no way of killing say a monolith.
Wise words.
Wise, wise words.

*ahem*


Eric

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 8:10 pm
by porkuslime
But remember, Monolith is a skimmer and thus has a good chance to avoid Ramming.. (3+ IIRC)

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 8:11 pm
by EZ mac
Why would u play with 6? In 2k play with 5, 6is waaaaay to many points.

I actually HAVE played against a 5 deff rolla list (had a force feild mec in the middle and 2units of mega nobs in 2, 1 boy units in 1, and 2 units of scorychas in other 2, and a warbos was in there somewere) along with I think 2 units of boys in reserve. The TO had said "we are using adeptacon's FAQ except for deff rollas, they effect vehicles", but on line for the event it had only said adeptacon's FAQ.

*This is were I want to curse but I would get kicked off the site so all curses and any bad lingo for Btown are going to be called "muffin" or "muffining".... U get the idea*

it was the most muffin list I have seen. I played with 4rhinos and lost every muffin one to a tank rolla then i'd instantly lose the unit once continued to do it's movement (and do a muffin d6 st 10 attack) and have the unit inside charge. I really want to yell out "MUFFIN!!!! How in the MUFFIN is this legal? Are you a 3rd muffin grader that does not understand the idea of a muffining "special" form of attack?!" but instead I lost everything except 1unit that I had left in reserve... All to those muffining deff rollas.


@necron monolith- And to the guy that says orks can't kill monoliths... Why are you worried about a monolith? U are orks just get him to phase out. He wasted 280 points on not necron warriors...you should like that.

Average badly written math hammer (essay way for me to do without calc)
chart means it is a 1/3 chance to kill a tank.
@mm- a las cannon fired by a bs4 guy at a 14armor tank needs to have 48 shots on average to kill or destroy if it is in cover- needs :(3) for the chart, 1/2 time nothing happens due to cover (6), 1/6 will penetrate 6x 6= 36 (36), 2/3 hit, 12 more(48) yes 48 shots on average from the front armor if it has cover...coustom force feild????
Melta/mm-( 2) it's ap 1, 1/2 time nothing happens cover (4shots),* in melta range* u will penetrate 1/2 time (also known as average) (8), 2/3 hit rate 3(ish) so roughly 11 or 10 shots at close melta range.
St 8 ranged weps do zero vrs arm 14 (except mm or meltas)

compare these to a raming deff rolla. 3(chart), 1/3 chance to pen (st 10 needs a 5 to pen) so(9). Yes 9 attacks will kill a land raider on average...better then meltas, lascannons by a bunch and on average that is just over 2 ramming deff rollas (why 5is best number)

this is stupid.

They should have made the zapp gun a lance at st 6+ d3 ap 1 then it would be decent. As long ad it didn't auto hit or something...




Please note I said MUFFIN not a curse word or anything wrong...I really want a muffin now.... Mmmm muffin.... :-P

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 8:17 pm
by EZ mac
MagickalMemories wrote:
carmachu wrote:Orks needed this, beyond the warboss they have no way of killing say a monolith.
Wise words.
Wise, wise words.

*ahem*


Eric
Why do u care about monliths? Tabled the infantry and you get him to auto lose! If a necron player brought 1or 2 then u should be jumping up and down because that guy just gave you the game!


Wise like Mr. Bean is wise... :-D

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 9:01 pm
by carmachu
I have to quote a friend, when I told him the ruling:

"Leave it to orks to invent a close combat railgun."

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 9:05 pm
by carmachu
EZ mac wrote: Why do u care about monliths? Tabled the infantry and you get him to auto lose! If a necron player brought 1or 2 then u should be jumping up and down because that guy just gave you the game!


Wise like Mr. Bean is wise... :-D

Oh I dont know, maybe a monolith or two are side by side-ish and blocking you from getting to the squishy infantry that are sitting on an objective?

Yes I know all about remove necrons, auto win. Doesnt mean that I dont have a NEED to get rid of a monolith, mr bean.

Re: GW 40k Ork FAQ revised today - get yer deffrollas!

Posted: Wed Feb 24, 2010 9:51 pm
by bluemeenie
Marine complaining about another army getting a weapon that can finally penetrate your Land Raider and most dreadnaughts is laughable.


Marines have so many high AV items that they can pick/make that this totally levels the playing field.


I don't know how many times I have played a game and found myself pouring fire turn after turn into Land Raiders and AV13/14 Dreadnaughts (venerable I think, plus there's a Mech that makes like the av on a dread av14 isn't there) and having little to know effect...


especially since most of the times even if you do hit the chances of you penetrating are rare and then if you do the chances that you actually get a 5/6 to disable/distroy is even harder.


You try running up on a Crusader LR with a squad of nobs in a trukk/BW and see how far you get.....


where on the other hand all of our vehicles have low AV value and coupled with the fact that SM's have a plethera of weapons they can field to distroy them....


Geez Man....a squad of bolters Rapid firing can take out a squad of trukks....Heavy bolter/Stubba could do the rest of the army pretty much. Ive just named like 3 multi-shoot weapons with +2/+3 to hits that are standard fare in your army....


And your complaining about the orcs getting 1 high AV pen. multi-shot attack that has to be done in CC??????



bad form dude...bad form.