Futuristic Space Fleet rules- what was/is out there

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Wag-A-Tail ( 6 )
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Futuristic Space Fleet rules- what was/is out there

Post by Wag-A-Tail » Fri Sep 05, 2014 8:00 pm

Looking for a good, playable, not too complicated, fast moving set of operational, futuristic set of space fleet rules in or out of print. Even if you are not selling, would really like to see your opinion on what is or was the best published set of 1) rules and 2) models made for space warfare.

MattHoell ( 90 )
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Re: Futuristic Space Fleet rules- what was/is out there

Post by MattHoell » Fri Sep 05, 2014 8:06 pm

Battlefleet Gothic is a really good game. It's out of print so the rules are on the web for free, but the models are out of print.

A lot of people play and really like X-wing. But I haven't played so have no first hand experience.

DocSchlock ( 52 )
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Re: Futuristic Space Fleet rules- what was/is out there

Post by DocSchlock » Fri Sep 05, 2014 9:45 pm

X-Wing or Firestorm Armada.

fang ( 136 )
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Re: Futuristic Space Fleet rules- what was/is out there

Post by fang » Fri Sep 05, 2014 10:23 pm

Full Thrust is a free rule set as well. Star Trek Attack Wing (pretty much X-wing but Star Trek theme).
If you really want to know whats out there check out http://www.star-ranger.com. They have this subject pretty well covered.

reegsk ( 364 )
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Re: Futuristic Space Fleet rules- what was/is out there

Post by reegsk » Fri Sep 05, 2014 11:45 pm

Star Wars Armada is coming out Q1 of 2015. It'll probably have easy rules like X-Wing, but flying capital ships.

digiddydog ( 72 )
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Re: Futuristic Space Fleet rules- what was/is out there

Post by digiddydog » Fri Sep 05, 2014 11:56 pm

Starmada, for me the Admiralty Edition (AE). Having played BFG and FT, they don't hold a candle to it.

http://www.mj12games.com/starmada/

It's highly customizable, modular and very elegant/well written. There's a newer edition (Nova) but MJ12 still supports AE. The rules engine is free in the demos:

http://www.mj12games.com/starmada/SAEdemo.pdf
http://www.mj12games.com/starmada/mjg0130demo.pdf

The full PDFs give you explanations on how to build the ships and what the special abilities do.

It is hex based, but you can move away with that if you make a couple of templates and measure to the flight stand. Movement is pre-plotted and simultaneous, as is firing. There are a LOT of options.

----

As for models, I'm all over the place. I have...

Noble Armada (3 fleets from Holistic Designs before Mongoose bought it, raised lots of prizes, and then killed it)
SG's Sorylians and these http://www.shapeways.com/shops/sinans_shipyard
http://www.rattleheadgames.com/catalog/NinjaMagic.html
http://studiobergstrom.com/
http://z4miniatures.blogspot.com/2007/1 ... -shop.html

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aronbc ( 64 )
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Re: Futuristic Space Fleet rules- what was/is out there

Post by aronbc » Sat Sep 06, 2014 6:39 am

I would recommend "A Sky Full of Ships"

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Re: Futuristic Space Fleet rules- what was/is out there

Post by bftbg79 » Sat Sep 06, 2014 1:23 pm

Firestorm Armada. It's a great game . you can do awesome things like , if your port guns get taken out, roll your ship to fire starboard guns off that side :)

Just remember what direction your shields are facing
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Re: Futuristic Space Fleet rules- what was/is out there

Post by buckyball » Wed Jul 13, 2016 10:34 pm

I strongly recommend Full Thrust if you want space ship battles. And if you want a more realistic but somewhat less playable version there is the vectored thrust rules from the B5 RPG Earthforce sourcebook.

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